Drilling Simulator: User Manual

How the simulator works, what every control and gauge means, and how to respond when things go wrong. Start with the 5-minute quick start, then use the rest as a reference.

01Quick start

The simulator drills a well in real time (or faster). Nothing is scripted: kicks, losses, stuck pipe and vibration all emerge from the numbers you choose, just as they do on a rig.

  1. Look at the starting well. The 12-1/4" bit is on bottom at 2,300 ft, below 13-3/8" casing set at 2,000 ft, in a 10 ppg mud. Target depth is 10,000 ft.
  2. Press ▶ Start. The pumps and rotary start and the bit begins to drill. Watch ROP, depth and the well picture.
  3. Tune the faders on the left: WOB, RPM and Flow Rate. Find the combination that gives the best ROP without raising an alarm.
  4. Watch the alarms and the pressure window on the right. Keep the mud pressure (EMW) between the pore pressure and the fracture gradient.
  5. Every 93 ft the simulator stops to make a connection (about 2 minutes, pumps off). Then it drills on.
  6. At target depth the log says so. Press Tripping to pull out, change the bit, or practise trip procedures.
TipUse the speed selector in the header (1×, 5×, 10×, 60×, 300×) to move quickly through long intervals, then drop back to 1× when something interesting is about to happen.

02The screen

Header (top)

Operating mode, scenario menu, flow check, test mode, new well, manual, simulated time, speed and the Start button.

Left panel

Four tabs: Drilling (faders, mud, tripping), Geometry (casing, liner, target depth), BHA (bit, nozzles, collars) and Formations (read-only rock layers).

Centre

The well, drawn to scale: rock layers, casing, liner, mud, drill string, bit. A depth ruler runs down the left edge. The status strip below shows pump, rotary, WOB and the current state.

Right panel

The dashboard: depths, alarms, pressure window, gauges, hole cleaning, bit condition, well-control buttons and the event log.

The State shown in the bottom strip tells you what the rig is doing right now: READY, DRILLING, ON BOTTOM, OFF BOTTOM, CONNECTION, FLOW CHECK, SHUT IN, CIRC. KICK, POOH (pulling out), RIH (running in), HOLDING or STUCK.

04Drilling parameters (Drilling tab)

The three faders

Drag the knob up for more. The number on top is the current value.

FaderRangeWhat it controls
WOB (weight on bit)0 to 80 klbsHow hard the bit is pushed onto the rock. More WOB means faster drilling, up to the founder point, after which extra weight just regrinds cuttings.
RPM0 to 250Rotary speed. More RPM helps ROP a little, adds torque and wears the bit faster. Low RPM with high WOB invites stick-slip.
Flow rate0 to 1,200 gpmPump rate. It cleans the hole and cools the bit, but raises standpipe pressure and ECD. Below about 50 gpm the bit does not drill.

The WOB colour bar

The bar above the WOB fader warns you about buckling, using the weight of the collars in the hole (reduced by mud buoyancy):

  • SAFE: WOB is at or below 80% of the buoyed BHA weight.
  • 80% LIMIT: you are past the 80% rule. The neutral point is moving up into the drill pipe.
  • BUCKLING (blinking): WOB exceeds the full buoyed BHA weight. The pipe will buckle. Reduce WOB or add collars.

Hover over the bar to see the exact limits. You can raise the limit by adding drill collars in the BHA tab.

Mud properties

Tick Change mud to unlock the sliders: Mud weight (7 to 20 ppg), PV (5 to 60 cP) and YP (0 to 50 lb/100ft²). Heavier mud holds back pressure but raises ECD and the risk of losses and differential sticking. Higher PV and YP carry cuttings better but raise pump pressure.

Operations

Make connections every 93 ft stand: when on, the rig stops each stand to add a joint of pipe. Pumps and rotation stop for about 2 minutes. With the pumps off, the annular friction part of ECD disappears, so a thin pressure margin can let the well flow during a connection.

05Tripping

Press Tripping. WOB, RPM and flow drop to zero and a Tripping group appears on the Drilling tab.

  • ▲ Pull out and ▼ Run in set the trip speed to 2,500 ft/hr up or down. You can also drag the Trip speed slider (up to 6,000 ft/hr either way). Set it to 0 to hold the pipe still.
  • Auto-fill hole on pull-out (trip tank): when on, the trip tank replaces the steel you pull out. When off, the mud level drops and the hydrostatic pressure falls, so a kick becomes likely. The alarm panel says Hole not full, FILL THE HOLE.
  • Swab and surge: pulling fast lowers the pressure at the bit (swab); running in fast raises it (surge). A swab that drops EMW near pore pressure can pull in a kick. The tighter the gap between pipe and hole, the worse it is. Slow down.
  • Hookload rises when pulling (drag) and falls when running in. Tight hole through a cuttings bed gives overpull.
  • When the bit reaches the surface the log says Bit at surface. You can then change the bit in the BHA tab.
  • Run in to the bottom before going back to Drilling. The bit cannot drill while it is off bottom.

06Geometry tab: casing, liner and target depth

Casing

Casing size is a dropdown of standard API casing (7" to 20"), each showing its weight and inside diameter. Shoe depth is a number you type (100 to 10,000 ft); it is applied when you press Enter or click away. Below the shoe the hole is open and rock is exposed to the mud.

Liner (optional)

Tick Run a liner to hang a smaller casing string inside the casing. Choose a liner size (sizes that do not fit inside the casing are greyed out), a hanger depth (set inside the casing, at least 50 ft above the casing shoe, so the two strings overlap) and a liner shoe depth (at least 100 ft below the casing shoe and no deeper than the hole drilled so far).

The well picture then shows a second cased section. From that point the open hole starts at the liner shoe: kicks, losses, sticking and swabbing all use that depth. The liner's inside diameter also sets the annulus size. A note under the fields warns you if the current bit will not pass through the liner.

Target depth

Where the well ends (500 to 20,000 ft). Drilling stops there and the log says Target depth reached.

NoteCasing and liner can only be changed with the simulation paused and the bit pulled out of the hole (just like running casing on a rig). Target depth only needs the simulation paused.

07BHA tab: bit, nozzles and collars

The bottom hole assembly (BHA) is the heavy part of the string just above the bit.

  • Bit size: 6, 6.75, 8.5, 9.875, 12.25, 14.75 or 17.5 inches. Choose a bit smaller than the casing or liner above it, so it can pass through.
  • Bit type: PDC (fast in most rock, prone to stick-slip), roller cone (more robust, slower) or diamond (for hard, abrasive rock).
  • Change bit: available in Tripping mode with the bit at surface. It resets bit wear and hours.
  • BHA list, top to bit: add heavyweight pipe, drill collars, stabilizers, a mud motor, MWD/LWD, a jar, a non-magnetic collar, a crossover or a shock sub. Type a new length for any item, or use the bin to remove it. The summary shows total length and weight.
  • Nozzles: 2 to 5 nozzles, 8 to 22 thirty-seconds of an inch. Smaller nozzles raise jet velocity and bit pressure drop (and hole-cleaning energy), but also raise standpipe pressure. TFA, jet velocity and nozzle pressure drop are shown.
TipMore drill collars means more weight to push with, which raises the buckling limit. A jar in the string gives you much better odds of freeing stuck pipe.

The BHA and bit can only be changed with the simulation paused and the bit out of the hole.

08Formations tab

This is a read-only table of the rock layers: the depth each starts at, the rock type, its hardness (UCS, in psi), its pore pressure (PP) and its fracture gradient (FG), both in ppg of equivalent mud weight.

  • If the mud pressure (EMW) falls below PP in a permeable rock that is exposed in open hole, fluid flows in: a kick.
  • If the mud pressure rises above FG, the rock fractures and mud is lost: lost circulation.
  • Hard rock (high UCS) drills slowly and wears the bit faster. Shale and chalk can ball up the bit. Sandstone and other permeable rock can kick and can stick the pipe.

The formations are fixed for the life of a well. To use different geology, start a + New well and enter the layers in its form.

09The well picture

  • Coloured, textured bands are the rock layers, labelled with their rock, PP and FG. Each rock has its own texture (see the table below). While drilling, the picture shows the whole well from the surface to target depth. In Tripping mode it zooms to a 600 ft window that follows the bit.
  • Casing is drawn as two steel walls with cement outside, drilling fluid inside and a yellow shoe marker. A liner, if you run one, has a cyan hanger and shoe.
  • Mud fills the hole in a colour that changes with weight. A blue dashed line marks the mud level if the hole is not full.
  • The drill string shows the pipe, the BHA and the bit. The bit spins as you rotate.
  • Wellhead and BOP sit at the top. They show BOP CLOSED, SHUT IN when you shut the well in.
  • Bit cam (lower left, once the bit is below the surface): a magnified view of the bit, with wear and bit type in its title.
  • EMW window (right edge): lines for pore pressure, your EMW and the fracture gradient against depth. You want the EMW line between the other two.
  • Warning labels appear on the picture: gas in the annulus, lost-circulation zone, stuck-pipe point and pack-off pressure. A flashing banner at the top announces a kick or lost circulation.

Rock textures

The same texture is shown on the bit cam, so you can tell what the bit is cutting.

RockTextureWhat it suggests
SandstoneGranular: dense rounded grainsPermeable. Can kick, and can stick pipe.
ShaleLayered: thin wavy laminaeTight, clay-rich. Can ball the bit.
LimestoneMassive: blocky bedding with fossil flecksMedium-hard, moderately permeable.
DolomiteBlocks with rhombsHarder and more abrasive than limestone.
SaltSmall cubes with glintsSoft and sticky, very rough hole.
AnhydriteDiagonal lattice with nodulesVery hard, tight.
CoalDark seam with cleats and glossy streaksWeak. Low fracture gradient.
GraniteCrystalline: crosses and crystalsHardest, most abrasive. Wears the bit fastest.
ChalkFine soft grainsSoft and porous. Can ball the bit.
Tuff / volcanicAngular fragments in ashMedium-hard, variable.

10The dashboard (right panel)

CardWhat it tells you
Bit depth, Hole depth, To targetWhere the bit is, how deep the hole is, and how far is left to target. Hole depth is green when the bit is on bottom and blue when it is off bottom.
AlarmsActive problems, red for danger and amber for warning, such as kick, underbalanced, losses, hole not full, low pit volume, pack-off, poor hole cleaning, stick-slip, bit balling, worn bit, buckling and narrow margin. Action buttons appear here: Jar / work pipe when stuck, Pump LCM pill when losing mud.
Downhole pressure windowBHP (bottom hole pressure), EMW, the highest pore pressure and the lowest fracture gradient in the open hole, with a bar showing where your EMW sits between them.
ROPRate of penetration in ft/hr.
TorqueRotary torque in klb·ft. It rises with WOB and a dirty hole, and oscillates in stick-slip.
StandpipePump pressure in psi: pipe friction, bit nozzles, annulus friction and surface lines. A steady rise with poor hole cleaning points to pack-off.
ECDEquivalent circulating density: the pressure at the bottom while pumping, expressed as mud weight in ppg.
HookloadThe weight at the hook. It includes the buoyed string weight and the travelling block, minus WOB when drilling, with drag and overpull added when tripping.
Pit volume and flowVolume in the pits (a gain means a kick, a loss means lost circulation), plus flow in and flow out.
Hole cleaningAnnular velocity, slip velocity, cuttings concentration and the height of any cuttings bed.
Bit and dysfunctionBit wear grade (out of 8), hours on bit, MSE (mechanical specific energy), the founder WOB, and flags for stick-slip, bit balling, pack-off and buckling.
BucklingThe WOB check described in section 4, with the 80% limit and the buoyed BHA weight.
TrendsRecent ROP and standpipe pressure history.
Well controlAppears automatically when the simulator detects a kick (pit gain above 2 bbl or gas in the hole) or when the well is shut in. It holds the shut-in, circulate and kill buttons and the readouts: SIDPP, SICP, pit gain, gas volume and top, kill mud weight, ICP/FCP and choke pressure (see section 12).
Event logA timestamped history of everything that happens: connections, formation tops, warnings and results.

11Events and how to respond

These are all caused by your choices and the geology. None is random scripting.

EventWhat causes itWhat to do
Kick (pit gain)EMW below pore pressure in a permeable open-hole formation. A fast ROP jump in permeable rock (a drilling break) is an early sign.Flow check, then shut in (section 12). The smaller the pit gain when you shut in, the easier the kill.
Lost circulationEMW above the lowest fracture gradient in the open hole.Reduce flow and mud weight. Press Pump LCM pill: it heals the weakest layer (FG +0.4 ppg) and cuts the loss rate for 10 simulated minutes.
Swab kickPulling out too fast, so EMW drops to pore pressure.Slow the trip. Fill the hole.
Differential stickingPipe stationary for a while with high overbalance against a permeable formation.Keep the pipe moving. If stuck: jar, or reduce mud weight until the overbalance falls below the sticking force.
Pack-off / stuck pipeLow flow or poor mud lets cuttings pile up and bridge the annulus. Pressure climbs and the pipe can stick.Raise flow, work the pipe, use a wiper trip. When stuck: circulate clean at high rate and jar.
Stick-slipHigh WOB with low RPM in hard rock, especially with a PDC bit. Torque oscillates.Raise RPM and reduce WOB.
Bit ballingClay-rich rock (shale, chalk) with weak jet energy at the bit. ROP fades.Raise the flow rate, or fit smaller nozzles to increase the jet energy at the bit.
Worn bitHours, RPM, WOB and abrasive rock.Trip out and change the bit.
BucklingWOB above what the buoyed BHA can carry.Reduce WOB, or add collars.
Hole not fullPulling out without auto-fill.Turn on auto-fill so the trip tank fills the hole.

12Well control

Spotting a kick

Signs: pit gain, a drilling break, flow out greater than flow in, and the flashing KICK banner (pit gain above 2 bbl, or gas in the hole). The Well control card appears on the right at the same time. When in doubt, press Flow check. The pumps stop for 45 simulated seconds, then the log reports either well static or WELL IS FLOWING, SHUT IN NOW.

The kill sequence

  1. Shut in: in the Well control card on the right (it appears when a kick is detected), press Shut in well (close BOP). Rotation and pumping stop. The pressures build and settle over the next minute or so, giving you SIDPP (shut-in drill pipe pressure) and SICP (shut-in casing pressure). Shutting in with a pit gain under 5 bbl is flagged as a good catch.
  2. Read the kill mud weight: KMW = mud weight + SIDPP ÷ (0.052 × depth). The dashboard shows it, along with the initial and final circulating pressures (ICP and FCP).
  3. Circulate the kick out: press Circulate kick out (choke). The simulator pumps at 300 gpm, holding bottom hole pressure on the choke (Driller's method, first circulation). Gas expands as it rises; the simulator bleeds it off at the surface.
  4. Weight up and open the well: once the gas is out, press Weight up and open well. The mud weight is raised to the kill weight plus 0.2 ppg, the BOP opens and normal operations resume.
WarningYou cannot circulate the kick before shutting in, and you cannot weight up while gas is still in the annulus. If you wait while shut in, trapped gas migrates upward and the pressures creep up. If gas reaches the surface with the well open it unloads the hole: this is why you shut in early.

13Locks and Test mode

The simulator follows rig rules for when things can be changed. A locked section shows a padlock and a note saying why.

ControlWhen you can change it
WOB, RPM, flowAlways (while tripping they are set to zero).
Mud propertiesWhen Change mud is ticked.
Trip controlsOnly in Tripping mode.
Casing and liner, bit and BHASimulation paused and the bit pulled out of the hole.
Target depthSimulation paused.
FormationsLocked for the life of the well. Only a new well changes them.

Test mode lifts all of these locks so you can test anything at any time. It lights up pink while on. Turn it off to return to rig rules.

14New well

Press + New well. A warning explains that all data from the current well will be erased (depth, time, pits, events, BHA, bit wear, liner, formations, casing and mud). Choose No, keep this well to cancel, or Yes, erase it and continue to open the well-data form:

  • Well: name, target depth, and the depth already drilled (where the bit starts, on bottom, at least 200 ft below the casing shoe).
  • Casing: size and shoe depth.
  • Mud: mud weight, PV and YP.
  • Formations: an editable table, starting from the current layers. Add or remove layers and set rock, UCS, PP and FG for each.

The form checks your entries and lists any problems before it creates the well: for example, the first layer must start at 0 ft, no two layers can start at the same depth, and pore pressure must be below the fracture gradient. The bit is automatically set to the largest size that clears the casing. The well name appears next to the logo.

15Scenarios

The ⚡ Scenario… menu adds a problem to the geology ahead of the bit, so you can practise on demand:

ScenarioWhat it adds
Overpressured zone aheadA permeable gas sand about 150 ft below the hole, with pore pressure 1.3 ppg above your current mud weight. Drill into it and you will take a kick.
Weak / fractured zone aheadA limestone layer whose fracture gradient is only 0.5 ppg above your mud weight. High ECD will fracture it and you will lose mud.
Tight pressure marginEvery formation below the bit gets pore pressure only 0.1 ppg below the mud weight and a fracture gradient only 1.2 ppg above it. Connections and swabbing become dangerous.

16Practice exercises

1. Find the best ROP

Start the sim at the default well. Raise WOB in steps and watch ROP. Find the founder point (shown on the bit card): beyond it, extra weight barely helps. Then change RPM and flow, and note when stick-slip or the buckling bar warns you.

2. Handle a kick

Choose Overpressured zone ahead and drill on. When the pits gain and the banner appears: press Flow check, then Shut in, read SIDPP and the kill mud weight, Circulate kick out, then Weight up and open well. Try it again, but shut in earlier, and compare the pressures.

3. Lost circulation

Choose Weak / fractured zone ahead. Raise mud weight and flow until you lose mud, then lower them and pump an LCM pill. Note how much margin you have.

4. A safe trip

Press Tripping and pull out at 2,500 ft/hr with auto-fill on, then again at a higher speed. Watch EMW fall (swab) and the hookload. Try turning auto-fill off to see the mud level drop.

5. Run a liner

Drill to about 5,000 ft, pull out, pause, and in the Geometry tab run a 7" liner with its hanger 200 ft above the casing shoe and its shoe at the bottom of the hole. Notice that the open hole now starts at the liner shoe. The bit must be smaller than the liner's inside diameter (the 6" bit just clears a 7" liner), and the simulator warns you if it is not.

17How the model works

The simulator recalculates everything many times per second from the state of the well. In brief:

  • Rate of penetration: a drilling model based on weight, RPM, rock hardness, bit type and size, hydraulic energy at the bit, bit wear, bit balling and stick-slip. WOB above the founder point is much less effective. Drilling into a permeable zone while underbalanced gives a drilling break (about 30% faster).
  • Hydraulics: Bingham plastic pressure losses through the drill pipe, bit nozzles, annulus and surface lines give standpipe pressure and ECD.
  • Pressures: bottom hole pressure comes from mud hydrostatic, annular friction (while pumping), suspended cuttings, any gas in the annulus, swab or surge, and any unfilled hole. EMW is that pressure expressed as a mud weight.
  • Kicks and losses: influx starts when EMW is below the pore pressure of a permeable exposed formation; losses start when EMW exceeds the lowest fracture gradient. Gas rises, expands as pressure drops, and unloads the hole if it reaches the surface with the well open.
  • Hole cleaning: annular velocity against the cuttings slip velocity decides how well cuttings are carried. Low velocity builds a bed (up to 400 ft); high velocity erodes it. A loaded annulus packs off.
  • Weights: components have real weights per foot; buoyancy comes from mud weight (factor = 1 − MW ÷ 65.4). The buckling limit is 80% of the buoyed BHA weight.
  • Connections: every 93 ft (one stand) the pumps and rotary stop for about 2 minutes.
  • Stuck pipe: differential sticking needs a stationary string and a high overbalance across a permeable formation; mechanical sticking needs a sustained pack-off.

18Limits and glossary

Training toolThis is a simplified simulator for learning how drilling variables interact. It is not a design or engineering tool, and its numbers must not be used for real well planning or well control decisions.
TermMeaning
WOBWeight on bit, in thousands of pounds (klbs).
ROPRate of penetration, feet per hour.
PPPore pressure of the rock, as a mud weight (ppg).
FGFracture gradient, the pressure at which the rock breaks, as a mud weight (ppg).
EMW / ECDEquivalent mud weight at the bottom; equivalent circulating density (the same while pumping).
BHPBottom hole pressure, psi.
SIDPP / SICPShut-in drill pipe pressure and shut-in casing pressure, psi.
KMWKill mud weight needed to balance the formation.
BHABottom hole assembly: collars, stabilizers and tools above the bit.
POOH / RIHPull out of hole; run in hole.
HSIHydraulic horsepower per square inch of bit area.
MSEMechanical specific energy: the energy used to drill a unit of rock, in kpsi.
LCMLost circulation material, used to seal fractures.
BOPBlowout preventer: the valves that close the well.
TDTotal (target) depth.